Graduate of Bellas Artes in Cali (Colombia), Hernan Zambrano obtains in 2011 his DNSEP (Master 2) to l’ÉNSA-Bourges (National art school) Through these two years he is influenced by the work of 60’s kinetic artists as well as by the crossing between art and sciences and create his first interactive installations. Through this mean, he explores physical and optical phenomena and gives to spectator the possibility of interacting with its entire works. Between 2011 and 2013, he pursues his studies in Bourges at CÉPIA (Centre d’Etude au Partenariat et l’Intervention Artistique) and also at conservatory in Electroacoustic Music and Sound Art.
In 2012, he manages an artistic intervention with and for young autistic at the medical reception center Le Châtaignier. This experience marked for him a starting point to explore new methods by which we could transform the way we perceive the world while trying to improve our understanding of what is "real" and of what hides behind our senses. From 2013, he joins the ENSAD in the research program SAIL (science et arts des interactions lumière-matière-couleur) at the EnsadLab. During these last two years of research, he explores the light’s properties, the sensory perception and the color’s psychometric aspects. He experiments with materials such as glass, pigments, filters, light sources and various sorts of reflecting materials. He also works in association with artists, designers, scientists and creative craftsmen for projects of collective creation but also in his research project «Sculpting the Light ».
In September, 2015, he joins the research group Réflective Interaction at the EnsadLab, topic Interactive Light. Since 2014, he also works in association with the sound artist Daiana Romero. Their project leans on composition of sounds recorded during meetings with native populations at the heart of the Amazonian forest, which they transpose then in sound and visual spaces by means of immersion devices in sound and in light.
In the diversity of the contemporary uses of the light, the technology of lighting, such as the housing environment, the urban spaces, and the show’s scenes, give free access to tools; they are more and more successful but also more and more complex. Moreover, the real time interaction technologies allows the researchers to innovate regarding creation of devices and thinking about the way of working, not only on the qualities of this light, but also on the possibility to transform spaces and interacting with bodies that inhabit these spaces.
My research is supported on the organology that can be the one of the light. His objective is the creation of immersion’s spaces; it can define as environments able to transform our perception and our felt. In this experimental approach, electronic devices are designed to pilot light sources as well as to react to spectator’s sounds and to movements. By means of protocols set up through devices, the public can intervene as a trigger and he is invited to participate in a game where he becomes an actor of the work. This relation device-spectator can cause a cognitive interaction.