Filipe Pais was born in Viseu, Portugal in 1983 and since early he has been interested by the ways technologies affect human senses and behaviours.
After finishing a degree on Sound and Image at Superior School of Arts and Design (ESAD.CR) in Caldas da Rainha, Filipe worked as a multimedia designer at Ydreams in Lisbon and as assistant teacher at ESAD.CR where he taught in the fied of digital arts. At the moment he’s a scholarship student at University of Porto, Faculty of Engineering (Feup), in the Digital Media PhD from the UT Austin-Portugal program and a student researcher at DRII, EnsadLab, in Paris.
He has been developing new media projects since 2004, researching methods to explore routine as an augmented reality, and as a source for aesthetic experience. Using analogue, digital or biological materials his works look for an organic and autonomous behaviour and they are normally based on simple rules that reach complex and ever changing, unpredictable outputs. Lately he has been exploring web-based social networks through a behavioural perspective. Some of his works were already featured at Jovens Criadores, Future Places, Artech, Culturgest, Mapa, Sonda, Cada, Skopje’s Biennial 09 etc.
Keywords: phenomenology; experience; embodiment
Interactive art as a form characterized by a material openness that involves a physical structural change in the artwork and the active participation of the spectator, has been insufficiently inspected by semiotic and linguistic approaches.
The present research aims to understand the relationship between artist, spectator and artwork, analyzing interactive art through a semiotic and phenomenological perspective, with the expectations to define a model regarding aesthetic experience in interaction that might eventually provide a toolbox for designers and artists when drawing their interactions.
Side by side with a conceptual framework development, several experiences using gesture analysis, tangible and haptic interfaces should validate the different assumptions in the model.